Open source small and fun games writen by AI in Python

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david
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Posts: 366
Joined: Sat May 21, 2016 7:50 pm

Open source small and fun games writen by AI in Python

Post by david »

Here is small and fun game i called is colorfull snake!


Image


First install python3-pygame.

For ubuntu just run:

Code: Select all

sudo pip install pygame

Code: Select all

import pygame
import random
import sys

# Initialize pygame
pygame.init()

# Screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
CELL_SIZE = 20

# Colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
CYAN = (0, 255, 255)
MAGENTA = (255, 0, 255)
ORANGE = (255, 165, 0)
PURPLE = (128, 0, 128)

# Set up the display
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Colorful Snake Game")

# Clock to control the frame rate
clock = pygame.time.Clock()

# Font for displaying score
font = pygame.font.SysFont(None, 35)

# Snake class
class Snake:
    def __init__(self):
        self.positions = [(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)]
        self.direction = (0, 0)
        self.length = 1  # Initialize length attribute
        self.color = random.choice([GREEN, BLUE, YELLOW, CYAN, MAGENTA, ORANGE, PURPLE])

    def get_head_position(self):
        return self.positions[0]

    def turn(self, point):
        if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
            return
        else:
            self.direction = point

    def move(self):
        cur = self.get_head_position()
        x, y = self.direction
        new = (((cur[0] + (x * CELL_SIZE)) % SCREEN_WIDTH), (cur[1] + (y * CELL_SIZE)) % SCREEN_HEIGHT)
        if len(self.positions) > 2 and new in self.positions[2:]:
            self.reset()
        else:
            self.positions.insert(0, new)
            if len(self.positions) > self.length:
                self.positions.pop()

    def reset(self):
        self.length = 1
        self.positions = [(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)]
        self.direction = random.choice([(1, 0), (0, 1), (-1, 0), (0, -1)])
        self.color = random.choice([GREEN, BLUE, YELLOW, CYAN, MAGENTA, ORANGE, PURPLE])

    def draw(self, surface):
        for p in self.positions:
            r = pygame.Rect((p[0], p[1]), (CELL_SIZE, CELL_SIZE))
            pygame.draw.rect(surface, self.color, r)
            pygame.draw.rect(surface, WHITE, r, 1)

    def handle_keys(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_UP:
                    self.turn((0, -1))
                elif event.key == pygame.K_DOWN:
                    self.turn((0, 1))
                elif event.key == pygame.K_LEFT:
                    self.turn((-1, 0))
                elif event.key == pygame.K_RIGHT:
                    self.turn((1, 0))

# Food class
class Food:
    def __init__(self):
        self.position = (0, 0)
        self.color = RED
        self.randomize_position()

    def randomize_position(self):
        self.position = (random.randint(0, (SCREEN_WIDTH // CELL_SIZE) - 1) * CELL_SIZE,
                          random.randint(0, (SCREEN_HEIGHT // CELL_SIZE) - 1) * CELL_SIZE)

    def draw(self, surface):
        r = pygame.Rect((self.position[0], self.position[1]), (CELL_SIZE, CELL_SIZE))
        pygame.draw.rect(surface, self.color, r)
        pygame.draw.rect(surface, WHITE, r, 1)

def drawGrid(surface):
    for y in range(0, int(SCREEN_HEIGHT), int(CELL_SIZE)):
        for x in range(0, int(SCREEN_WIDTH), int(CELL_SIZE)):
            r = pygame.Rect((x, y), (CELL_SIZE, CELL_SIZE))
            pygame.draw.rect(surface, BLACK, r, 1)

def main():
    snake = Snake()
    food = Food()

    while True:
        snake.handle_keys()
        drawGrid(screen)
        snake.move()
        if snake.get_head_position() == food.position:
            snake.length += 1
            food.randomize_position()
        snake.draw(screen)
        food.draw(screen)
        text = font.render(f"Score: {snake.length - 1}", True, WHITE)
        screen.blit(text, (5, 5))
        pygame.display.update()
        clock.tick(10)

if __name__ == "__main__":
    main()
    
    
Save the code in file snake.py and then run the game with python3 snake.py.


youtu.be/Ylr8QgQ2xp8


User avatar
david
Site Admin
Posts: 366
Joined: Sat May 21, 2016 7:50 pm

Re: Open source small and fun games writen by AI in Python

Post by david »

Here is another version of the game more simple one:

Image

Image

Code: Select all

import pygame
import time
import random

# Initialize pygame
pygame.init()

# Define colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)

# Set display dimensions
dis_width = 800
dis_height = 600

# Create display
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game by Qwen')

# Define clock and snake block size
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15

# Define fonts
font_style = pygame.font.SysFont(None, 50)
score_font = pygame.font.SysFont(None, 35)

def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])

def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])

def gameLoop():
    game_over = False
    game_close = False

    # Initial position of the snake
    x1 = dis_width / 2
    y1 = dis_height / 2

    # Change in position
    x1_change = 0       
    y1_change = 0       

    # Snake body list and length
    snake_List = []
    Length_of_snake = 1

    # Food position
    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0

    while not game_over:

        while game_close == True:
            dis.fill(blue)
            message("You Lost! Press Q-Quit or C-Play Again", red)
            pygame.display.update()

            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0

        # Check boundaries
        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

        # Check for collision with self
        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True

        our_snake(snake_block, snake_List)

        pygame.display.update()

        # Check if the snake has eaten the food
        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1

        clock.tick(snake_speed)

    pygame.quit()
    quit()

gameLoop()


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